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Lusiogenic
France
Приєднався 27 лют 2014
Indie game dev and tutorials.
UE4 Rope Bridge - Physics Suspension Tutorial How To
Unreal Engine 4 tutorial on how to make a Suspension/Rope bridge with physics.
Please subscribe if you want to see more.
Download project file: drive.google.com/file/d/1G4oTYyeqdNxvNHCrzgQjEpROlcA0rbBH/view?usp=sharing
Stabilize chains of physics objects: ua-cam.com/video/Bdd3EaVWx2g/v-deo.html
All my UE4 tutorials: ua-cam.com/video/BT0jFArPtGM/v-deo.html
Join me for Live Streams: www.twitch.tv/lusiogenic
I Share stuff here: Lusiogenic
00:00 Overview
03:08 Blueprint explanation
25:28 Discuss issues and solutions
33:42 Crazy test
#ue4 #unrealengine #gamedev
Please subscribe if you want to see more.
Download project file: drive.google.com/file/d/1G4oTYyeqdNxvNHCrzgQjEpROlcA0rbBH/view?usp=sharing
Stabilize chains of physics objects: ua-cam.com/video/Bdd3EaVWx2g/v-deo.html
All my UE4 tutorials: ua-cam.com/video/BT0jFArPtGM/v-deo.html
Join me for Live Streams: www.twitch.tv/lusiogenic
I Share stuff here: Lusiogenic
00:00 Overview
03:08 Blueprint explanation
25:28 Discuss issues and solutions
33:42 Crazy test
#ue4 #unrealengine #gamedev
Переглядів: 34 828
Відео
UE4 Stabilize Physics Objects in chains / Constraints Tutorial
Переглядів 17 тис.3 роки тому
In this Unreal Engine 4 video I'm giving a tip on how to stabilize chains of connected physics objects with physics constraints. Project file: drive.google.com/file/d/1xfuTeUWh12Sr8gpA2rIX2NHovUZ6YyrH/view?usp=sharing Rope tutorial: ua-cam.com/video/hEMcr98cDJE/v-deo.html Balance Masses tutorial: ua-cam.com/video/UnVkALdd3k0/v-deo.html All my UE4 tutorials: ua-cam.com/video/BT0jFArPtGM/v-deo.ht...
UE4 Stabilize Physics by Balancing Masses Unreal Engine 4 Tutorial How To
Переглядів 15 тис.4 роки тому
In this Unreal Engine 4 Lesson I'm talking about the importance of the ratio of masses that are connected using a Physics Constraint and how they affect its stability. Rope tutorial: ua-cam.com/video/hEMcr98cDJE/v-deo.html Car with suspension tutorial: ua-cam.com/video/PWTCM6sZ6OE/v-deo.html All my UE4 tutorials: ua-cam.com/video/BT0jFArPtGM/v-deo.html Join me for Live Streams: www.twitch.tv/lu...
UE4 Grab Objects with Mouse - Manipulate, Drag Unreal Engine 4 How To
Переглядів 53 тис.4 роки тому
In this free step by step Unreal Engine 4 tutorial video (UE4 how to) you will learn how to grab and drag objects using the mouse cursor across the screen. You can check my other grab tutorial for physics objects : ua-cam.com/video/irk5NAuFPMc/v-deo.html All my UE4 tutorials: ua-cam.com/video/BT0jFArPtGM/v-deo.html Join me for Live Streams: www.twitch.tv/lusiogenic I Share stuff here: twitter.c...
UE4 Helium Balloon Gun - lift objects Unreal Engine 4 Tutorial How To
Переглядів 10 тис.4 роки тому
In this free step by step Unreal Engine 4 tutorial video (UE4 how to) you will learn how to make the BONEWORKS Balloon Gun that lifts objects using physics. Balloon Mesh FBX: drive.google.com/open?id=1lrNzXyfS3grSNyKwgxJ9oiYbDHEENUCM All my UE4 tutorials: ua-cam.com/video/BT0jFArPtGM/v-deo.html Join me for Live Streams: www.twitch.tv/lusiogenic I Share stuff here: Lusiogenic #ue4 #u...
UE4 Test Black Hole Grenade from Live Stream
Переглядів 3,4 тис.4 роки тому
This is a test I made in a Live Stream while developing a Black Hole Grenade for an upcoming tutorial. Join me for Live Streams: www.twitch.tv/lusiogenic I Share stuff here: Lusiogenic Subscribe: ua-cam.com/users/lusiogenic
I'm Back. Channel Update December 2019
Переглядів 6994 роки тому
I'm back to making tutorials! I'm expanding the channel into Blender and Inkscape. I'm still focused on game dev tutorials and physics-based UE4 Tutorials are not going to stop. Join me for Live Streams: www.twitch.tv/lusiogenic I Share stuff here: Lusiogenic Subscribe: ua-cam.com/users/lusiogenic
UE4 Test Rope with bones
Переглядів 4,6 тис.4 роки тому
See tutorials for this here: Make Rope with Bones: ua-cam.com/video/hEMcr98cDJE/v-deo.html Connect to skeletal mesh: ua-cam.com/video/uHV6VHzPqxM/v-deo.html Join me for Live Streams: www.twitch.tv/lusiogenic I Share stuff here: Lusiogenic Subscribe: ua-cam.com/users/lusiogenic
UE4 Test Magnets
Переглядів 1,6 тис.4 роки тому
Tested UE4 magnets for a tutorial I made on how to make them Tutorial here: ua-cam.com/video/ xR0aQ2rB0/v-deo.html Join me for Live Streams: www.twitch.tv/lusiogenic I share stuff here: Lusiogenic Subscribe: ua-cam.com/users/lusiogenic
UE4 Test Crazy amount of gears
Переглядів 2,9 тис.4 роки тому
I have developed this in a live stream here: ua-cam.com/video/njGuAsrT6MY/v-deo.html Join me for Live Streams: www.twitch.tv/lusiogenic I Share stuff here: Lusiogenic Subscribe: ua-cam.com/users/lusiogenic
[Live Stream - Unreal Engine Dev] Make Gears
Переглядів 4,2 тис.5 років тому
I make game dev streams on Twitch: www.twitch.tv/lusiogenic If you want to help out, you can share my videos on social media, or make a donation here: streamlabs.com/lusiogenic I share cool gaming stuff on Twitter: Lusiogenic Instagram: lusiogenic Facebook: LusiogenicOfficial If you want to see more videos like this, please subscribe.
Gears Test (UE4 + Blender Live Stream Dev)
Переглядів 1,8 тис.5 років тому
I've developed this in my latest live stream. If you're interested, you can follow me on Twitch: www.twitch.tv/lusiogenic
[Live Stream - Unreal Engine Dev] - Part 2 of Figuring out Steering for Physics Based Car
Переглядів 1,9 тис.5 років тому
I make game dev streams on Twitch: www.twitch.tv/lusiogenic If you want to help out, you can share my videos on social media, or make a donation here: streamlabs.com/lusiogenic I share cool gaming stuff on Twitter: Lusiogenic Instagram: lusiogenic Facebook: LusiogenicOfficial If you want to see more videos like this, please subscribe.
[Live Stream - Unreal Engine Dev] - Part 1 of Figuring out Steering for Physics Based Car
Переглядів 1,9 тис.5 років тому
I make game dev streams on Twitch: www.twitch.tv/lusiogenic If you want to help out, you can share my videos on social media, or make a donation here: streamlabs.com/lusiogenic I share cool gaming stuff on Twitter: Lusiogenic Instagram: lusiogenic Facebook: LusiogenicOfficial If you want to see more videos like this, please subscribe.
UE4 Connect Skeletal Mesh with object using Physics Constraints in Unreal Engine 4 Tutorial How To
Переглядів 31 тис.5 років тому
In this free step by step Unreal Engine 4 tutorial video (UE4 how to) you will learn how to connect a skeletal mesh with and object using physics constraints. All my UE4 tutorials: ua-cam.com/video/BT0jFArPtGM/v-deo.html Join me for Live Streams: www.twitch.tv/lusiogenic I share stuff here: Lusiogenic Subscribe: ua-cam.com/users/lusiogenic #ue4 #unrealengine #gamedev
UE4 Test Motorcycle With Acceleration, Suspension and Steering
Переглядів 6 тис.5 років тому
UE4 Test Motorcycle With Acceleration, Suspension and Steering
[Live Stream - Unreal Engine Dev] - Part 1 of Making a Rube Goldberg machine
Переглядів 2,3 тис.5 років тому
[Live Stream - Unreal Engine Dev] - Part 1 of Making a Rube Goldberg machine
[Live Stream - Unreal Engine Dev] - Part 2 of Making a Rube Goldberg machine
Переглядів 1,3 тис.5 років тому
[Live Stream - Unreal Engine Dev] - Part 2 of Making a Rube Goldberg machine
[Live Stream Announcement] Reaching 1000 Subscribers on Youtube
Переглядів 2385 років тому
[Live Stream Announcement] Reaching 1000 Subscribers on UA-cam
[Live Stream - Unreal Engine Dev] - Make Office Chair and Crane
Переглядів 1,8 тис.5 років тому
[Live Stream - Unreal Engine Dev] - Make Office Chair and Crane
[Live Stream - Unreal Engine Dev] Making Mechanical Joints
Переглядів 7645 років тому
[Live Stream - Unreal Engine Dev] Making Mechanical Joints
UE4 Mechanical Joints - Physics Constraints in Unreal Engine 4 Tutorial / How To
Переглядів 61 тис.5 років тому
UE4 Mechanical Joints - Physics Constraints in Unreal Engine 4 Tutorial / How To
UE4 How to - Rotating Door - Revolving Door using Physics Constraints in Unreal Engine 4 Tutorial
Переглядів 8 тис.5 років тому
UE4 How to - Rotating Door - Revolving Door using Physics Constraints in Unreal Engine 4 Tutorial
UE4 How to - Sliding Door using Physics Constraints in Unreal Engine 4 Tutorial
Переглядів 8 тис.5 років тому
UE4 How to - Sliding Door using Physics Constraints in Unreal Engine 4 Tutorial
UE4 Wind Machine / Blowing Fan using Physics Constraints in Unreal Engine 4 Tutorial How To
Переглядів 21 тис.5 років тому
UE4 Wind Machine / Blowing Fan using Physics Constraints in Unreal Engine 4 Tutorial How To
UE4 Laser System that Reflects Light with Sensor and Mirrors in Unreal Engine 4 Tutorial How To
Переглядів 26 тис.5 років тому
UE4 Laser System that Reflects Light with Sensor and Mirrors in Unreal Engine 4 Tutorial How To
UE4 Magnets using Physics Constraints in Unreal Engine 4 Tutorial How To
Переглядів 18 тис.5 років тому
UE4 Magnets using Physics Constraints in Unreal Engine 4 Tutorial How To
UE4 Rope using Bones and Physics Constraints in Unreal Engine 4 & Blender Chain Tutorial How To
Переглядів 70 тис.5 років тому
UE4 Rope using Bones and Physics Constraints in Unreal Engine 4 & Blender Chain Tutorial How To
UE4 Helium Balloon - Artificial or Anti Gravity using Physics in Unreal Engine 4 Tutorial How To
Переглядів 12 тис.5 років тому
UE4 Helium Balloon - Artificial or Anti Gravity using Physics in Unreal Engine 4 Tutorial How To
Amazing tutorial and still relavent to 5.4
Thank you so much! this is one of the important "must learn" unreal tutorials that i have been looking for a long time
ty for all that time, too complex.
my laser looks blurry but functions correctly, any fix?
Thank you !
Thank you
Great tutorial. Please I want to know if it's possible to constrain a bone to another bone. I have a joint chain that extends of the shoulder and I want it to follow the arm movements until I want to animate
Thank you
Yo what happened man? This channel is really unique and educational!
hey really late comment, but i set my rope to the character and another object, the problem is the mesh stretches weird when im to far, any way to detect when the skeletal mesh of the rope will go all weird?
Do physics constraints work in multiplayer?
What would you need to do to have this blow a player character using character movement instead of physics?
Does applying this force on event tick versus a fixed looping timer yield different results? What happens when the frame rate changes while it is running on event tick?
Hey man do your physics tutorials work in multiplayer? I love this playlist but am a little worried about any unforeseen complexity if I start to try to reproduce them in a networked game. Thanks so much.
Thank you very much for your tutorials!
How are you interacting with the physics objects while the game is running?
Hi great stuff! Is there any way ton contact you other than comments ? Thanks
How does the last of us 2 make a super long rope then thay looks physics based? That you can hang off of and wrap around things (a bit similar to the hands cables in poppy playtime as well)
Hey man! Awesome tutorial, I'm having an issue where when I create the bodies for the bones, it just creates 1 giant bone in the middle of the rope and creates really small and wrongly rotated bodies for the other bones. Any ideas how to fix it?
When a character is pushing a physics actor into a static wall how do you stop the character from moving into the physics actor? It's like the constraint is not strong enough to stop the actor. Wanted to thank you for your videos, they helped me finish the motorcycle I have been working on. I can send you a video if you want to see the completed pure physics bike, the game is called MotoTrials.
for ue5 using PhysicsHandle component is a great alternative. i couldn't get this method to work.
The mesh goes right through the character's hand on BeginPlay
Thank you! Your tuts are very good for me. Please keep them.
Hello, I know this video is 5 years old, but could you please explain how you made the door so stable? In my case, the door rotates but also swings up and down and side to side, and it doesn't seem to be on a solid axis. I'm using grabbing via a physics handle, but I also tried using a physics constraint, and the result is the same.
Thanks man! you are a great teacher
Without anydoubt Lusiogenic's channel, is the bible of Unreal engine's physics... another great well explained tutorial that covers everythin
Very nice tutorial. I tried it in 5.1, and it worked like a charm. Thank you so much :)
Hi! Is it possible to disable grabbing, when the character stand on the object what want to grab? Like in Half life 2. (If I disable pawn collision when grabbing, the character just clipping into the object and if not, the character just starts flying.) Somebody pls help :(
How do you drag the objet in the the viewport during simulation? You press the play button and drag it.
ua-cam.com/video/irk5NAuFPMc/v-deo.html 🙂
Infinite loop detected. Blueprint: BP_LaserEmitter Function: Branch Call Stack: Show. Why? :(
you made a loop function. i dont know exactly what but just check if you see anything wrong there.
switching over from unity. this is helping a lot, thank you.
Can you set / attach the start and end location like the cable Component and can you get set the length of the rope
Where are you We need you
Thank you for the stream. Would you still utilize the same method to raise and lower the crane platform? It looked good by the end.
What is the easy way to allow the object moving not only in X and Z of players screen, but also forward and backward?
IF I JUMP WITH THE PLAYER ON THE TRAMPOLINE IT WILL AFFECT THE CHARACTER?
THIS WORKS ALSO IN THIRD PERSON?
Does anyone know if I would like to do a whole rope bridge like in MGS 3 including rope and mechanics that let you shoot the rope, would I do the whole bridge in a single blueprint? or make ropes separately and then somehow add physics constraints between different blueprints?
Does anyone know if I would like to do a whole rope bridge including rope and mechanics that let you shoot the rope, would I do the whole bridge in a single blueprint? or make ropes separately and then somehow add physics constraints between different blueprints?
If I add this cart to my character blueprint as a child actor. Also add another physics constraint to my character. How would I be able to get it to work? I want my player to be able to drag the cart.
Is it at all possible to make the motor move the child up and down using input as if it was a rope?
nice work. can you share th 3D propallere in discription?
Your Tutorials are amazing man! WHy u stop!?
❤
Thank you for the excellent commentary. Your explanations are all spot on and easy to understand.
Is there a way to do this but with detail textures? I tried adapting this to the detail texture node but it does not seem to work.
Dude, i've look through so many videos, you're amazing!
Hey, ty for the tutorial but I'm facing a problem (same as many other people I read online). My character mesh moves physic objects too much, no matter the Mass(gr) and no matter the character's push force factors. Either it's 0.1kg or 1000000kg the physic object, when my character touches it, it flies away. It's kind of insane how many people write about this problem since 2016 and still not a sold answer!
Do you have any tutorials showcasing physics but on skeletal meshes. And by that I mean that the machine is a single skeletal mesh and not separate primitives assembled with hinges? How could I add a hinge to a bone?
Learning grab item before but using physic handle and got problem to prevent object from rotating. This way to grab item help me replace the grab method. Thanks a lot!